Marine Painting Progress

And then there was texture paintings! Here’s the diffuse and specular maps I painted for each of the the parts of the drop ship. These images are only 512×512, but the original textures are 4096 squares, but are dropped down to 2k for the actual geo. Basically cause I was killing Mental Ray, and I didn’t actually need the full 4k res.

marines_textures_engine_diff_1.jpgmarines_textures_engine_spec_1.jpg
marines_textures_runner_diff_1.jpgmarines_textures_runner_spec_1.jpg
marines_textures_strut_diff_1.jpgmarines_textures_strut_spec_1.jpg
marines_textures_shipbody_diff_1.jpgmarines_textures_shipbody_spec_1.jpg

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