Marine Painting Progress

Next came the Zbrush! This was probably the most time consuming. Mostly because I’d make a displacement map and in Maya it totally mess up the model. So there was a lot of back and forth. And much swearing. But in the end these are the hires models created with Zbrush, which were used as displacement maps in Maya with Mental Ray.
Marines_Zbrush_runner_1

Marines_Zbrush_engine_1

Marines_Zbrush_body_1

Marines_Zbrush_strut_1

And this is the mid poly geometry. It’s basically the Zbrush models with the subdivisions reduced to 3:

Marines_hiPoly_1

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